![]() On the starship, there is limited interaction. ![]() and let's be honest, unless you are going to play this game multiplayer, then you really are here for the cheesy epicness of the story and cut-scenes! Units sound pretty meaty and the pre-rendered cut-scenes are just a pleasure to watch!. Where the game really starts to shine is in the cut-scenes and the audio. ![]() There is a bit of floaty physics at work in the way that the units interact and move around the map, but those were the limitations of the time. but nothing spectacular given that it is pretty damn old. this would make for a pretty cool travelling game! I really should have thought about that before installing it on my main gaming rig!Īnyway, the in-game visuals are decent. Core i5 (one of the first generations), 4 GB RAM and a GTX650! Well, pretty much anything purchased in the last 5-8 years would be able to stomp on this with no problem! I do even wonder if it is possible to run on a laptop with only integrated graphics, or a weak card. this is a nearly decade old game, and the system requirements really reflect that. ![]() I tend to choose the passive perks, as micromanaging everything is really not that fun! but they aren't really game-changers or anything like that. They are handy, and you can choose ones that complement your playstyle. Each unit has two upgrades that can be purchased with money that you earn as mission completion rewards. and there is a very very limited form of unit customisation via irreversible strategic upgrades. it's serious with a touch of tongue in cheek. There is a limited degree of unit information on board the ship that you can access about your units. I miss the Supreme Commander levels of zooming out! In the screenshot above, this is as far out as you can go and it still feels like you are nose to nose with the ground. but the bigger one is the level of zoom that you can have on your screen. they sort of just float over the map, and that is the same for the buildings as well. that said, if you try to infantry rush a fortified position or air strike a air defense network, you are in for a world of pain! There is some tactical thinking, but not lots!Ī couple of gripes that I had were that the units don't really have a feeling of heft and weight to them. Otherwise, with enough units you can pretty much take out anything. The only critical differentiation is the air/ground dynamic, and who can attack which sphere of operations. There is a loose Paper/Scissors/Rock dynamic. if you keep clicking on a unit, it will cycle through the standard barks, until it starts to get to the comedy ones! Always a nice little Easter egg for those who know about it. There is still the hilarious unit barks from the original. well, there is a reason why it is such a huge competitive e-sport! however, against human opponents in multiplayer. Get your base up, turtle up, churn out units and then stomp all over the enemy! Of course, in the single player game it is pretty easy. or any RTS genre from that time, things are pretty much the same. but it is still great fun to follow and wallow in! There are some pretty awesome cutscenes, all CGI rendered that have aged pretty well in the last decade or so. however, the Rebel/Empire showdown starts to take a sideline as it is revealed by the exiled Protoss Zerataul that there is a much greater enemy coming to render the known galaxy into oblivion. The background and character of the story is dribbled to the player via conversations with the heroes on board your ship, and the laughably terrible propaganda news channel in the Cantina. The Zerg are on the prowl with Kerrigan (Raynor's love interest when she was human) as the Queen of Blades, and the Protoss are really nowhere to be found! The story is set in the years following the first Starcraft saga, and Jim Raynor is on the run with his rebels from the Terran Empire led by Arcturus Mengsk. The first episode of the Starcraft 2 saga beings with the lead character Jim Raynor breaking out his old friend Tychus from a high security prison. Honestly, I remember very very little from the original Starcraft games from a narrative point of view, after all they were first released in 1998! However, much like the Red Alert and Command and Conquer games of the same vintage, the single player game was really a tutorial with an epic storyline that trained the player in the basics for the the all important multiplayer!
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